Alongside new hardware, Nvidia is launching its latest iteration of DLSS, which isn't just for the new RTX 50-series cards

Nvidia's DLSS 4 Promises Big Performance Gains For Both New And Old Hardware

Perhaps more interesting are the DLSS 4 improvements that will be supported on all of Nvidia's RTX GPUs. Nvidia has updated its transformer model that powers DLSS Super Sampling, Ray Reconstruction, and DLAA for the first time, moving away from its previous convolutional neural networks approach. What this means is that its newer model is more adept at identifying parts of a rendered image that are important and with more granularity, offering up more stable upscaling and ray-tracing quality as a result.

Breakdown of DLSS 4 enhancements for various RTX GPU generations

DLSS Super Resolution (Nvidia's AI-enhanced upscaling solution), Ray Reconstruction, and DLAA will be improving thanks to this upgrade across all RTX hardware, starting with the RTX 20 series. Nvidia is also adding the ability to switch between specific DLSS releases from within its GeForce Experience application in the near future, which previously had to be manually done for each game if you wanted to experiment with newer DLSS versions that hadn't been patched in by developers. This can potentially give some new life to older hardware, at least from an image-quality standpoint.

There's no question that the headline feature for DLSS 4 is the one that only works on Nvidia's latest and greatest hardware, which starts shipping later this month and will be supported in over 75 games and apps immediately. But unlike the update for Frame Generation with the RTX 40 series launch, there's a lot more to get excited about for the many more already on Nvidia's platform.

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This story originally appeared on: GameSpot - Author:UK GAG