Split Fiction's Josef Fares Says Publishers Should "Really Trust The Developer"

"I don't expect everybody to be like me, but that's me with my extreme confidence."
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As an example of sticking to his guns, Fares said when he directed his first game, 2013's Brothers: A Tale of Two Sons, he received feedback that the game was "super bad" in early tests. However, Fares stood his ground and said, "They're wrong, they're wrong; because I know it's great."
Fares said his mantra is that if a developer feels passionate and inspired about what they're making, then "people love it as well."
"I don't expect everybody to be like me, but that's me with my extreme confidence," he said. "We're sticking to the vision of what we believe in. Stick with the vision, go with it."
After making Brothers will Starbreeze, Fares started Hazelight and has released three more games, including A Way Out (2018), It Takes Two (2021), and Split Fiction (2025). They're all co-op-only games, and this has become the calling card of Hazelight. Split Fiction is apparently off to a good start, having sold 2 million copies in a week and receiving rave reviews, including a 10/10 from GameSpot.
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Split Fiction PC Xbox Series X PlayStation 5This story originally appeared on: GameSpot - Author:UK GAG