Diablo 4 - Rogue Talents Guide
Learn about the Rogue's talents in Diablo 4
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Core tier/grouping talent options
- Stutter Step - Critical hits grant increased movement speed.
- Sturdy - Slightly reduces the damage you take in close-quarters combat.
- Siphoning Strikes - Heals you for a small percentage when you land crits in melee range.
Agility tier/grouping talent options
- Rugged - Reduces damage taken against damage-over-time (DoT) effects.
- Reactive Defense - Reduces damage taken when affected by control impairing effects.
- Concussive - Increases your crit chance against enemies that you've knocked back or knocked down.
- Rapid Gambits - Your Evade cooldown is reduced when you daze enemies.
- Trick Attacks - Landing a crit on a dazed enemy will knock them down.
- Weapon Mastery - Gain a bonus depending on the weapon type that you have equipped:
- Daggers - Increased damage against healthy enemies.
- Swords - Increased damage.
- Bows - Increased damage against vulnerable enemies.
- Crossbows - Increased critical damage.
Subterfuge tier/grouping talent options
- Agile - Using a cooldown increases your dodge chance.
- Mending Obscurity - Heal for a percentage of your HP when stealthed.
- Exploit - Increased damage against healthy and injured enemies.
- Malice - Increased damage against vulnerable enemies.
Imbuement tier/grouping talent options
- Precision Imbuement - Increase the crit chance of imbued skills.
- Shadow Crash - Lucky Hit; shadow damage can stun enemies.
- Consuming Shadows - Generate energy when you kill enemies with shadow damage.
- Deadly Venom - Increased poisoning damage.
- Debilitating Toxins - Poisoned enemies deal less damage.
- Alchemical Advantage - Increases your attack speed for each enemy you've poisoned.
- Frigid Finesse - Increased damage against chilled and frozen enemies.
- Chilling Weight - Chilled enemies have their movement speed reduced further.
Ultimate tier/grouping talent options
- Trap Mastery - Increases your crit chance against vulnerable and crowd-controlled enemies when Poison Trap and Death Trap are activated.
- Aftermath - Restore energy after using an Ultimate skill.
- Innervation - Lucky Hit; chance to restore energy.
- Alchemist's Fortune - Non-physical damage has increased Lucky Hit chance.
- Second Wind - Increased Lucky Hit chance for each 100 energy that you spend.
- Adrenaline Rush - Increased energy regeneration while moving.
- Impetus - After moving for a few meters, your next attack deals increased damage.
- Haste - While above 50 energy, gain increased movement speed; while below 50 energy, gain increased attack speed.
Key Passives
The Diablo 4 Rogue talents also have Key Passives, which are unlocked once you spend 33 skill points. However, you're only allowed to choose one.
- Momentum - Cutthroat skills gain a Momentum stack if they hit a stunned/dazed/frozen enemy, or if they hit a target from behind. At three Momentum stacks, you gain 20% damage reduction, 30% energy regeneration, and 15% movement speed.
- Close-Quarters Combat - Cutthroat and Marksman skills grant a 10% attack speed bonus for eight seconds if you hit an enemy at close range. If you gain the bonus from both skill types, you'll deal 20% increased damage versus crowd-controlled enemies.
- Precision - Marksman skills that crit grant Precision, which adds a crit damage stacking bonus (up to 20%). At maximum Precision, your next Marksman skill is a guaranteed crit with 40% increased crit damage, all while consuming the existing stacks.
- Victimize - Lucky Hit; dealing direct damage to a vulnerable enemy has a chance to cause an AoE explosion.
- Exposure - Lucky Hit; dealing direct damage to an enemy affected by a trap has a 25% chance to reduce cooldowns or drop a cluster of exploding stun grenades.
For more on Diablo 4 classes, visit our class hub.
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Diablo IV PlayStation 4 PlayStation 5 Xbox One Xbox Series X PCThis story originally appeared on: GameSpot - Author:Jason Rodriguez