"Managing PvE and PvP development simultaneously has been a challenge for the team for years

Overwatch 2's Big PvE Changes Are Not Due To Return-To-Office Policy It's a less exciting headline but it's reality."

Click To Unmute
  1. Guilty Gear -Strive- Asuka R♯ Official Reveal Trailer
  2. Guilty Gear -Strive- Asuka R♯ Exclusive Gameplay
  3. Starship Troopers: Extermination - Early Access Launch Trailer
  4. Sclash - Release Date Trailer
  5. Isonzo - Free Grappa Update - OUT NOW TRAILER
  6. Diablo IV | Gameplay Launch Trailer
  7. LORDS OF THE FALLEN - Official Gameplay Reveal Trailer
  8. Mortal Kombat 1 - Official Cinematic Announcement Trailer
  9. PUBG | Patch Report #23.2
  10. Street Fighter 6 - Open Beta Video 3: Competitive Features & Events
  11. Dead by Daylight: Nicolas Cage | Teaser Trailer
  12. Street Fighter 6 Character Guide | Guile
Share
Size:

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos. This video has an invalid file format. 00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Overwatch 2 | Season 4 Trailer

"Managing PvE and PvP development simultaneously has been a challenge for the team for years. It's a less exciting headline but it's reality," Neuss explained. More details will be made available in the next Director's Take update, Neuss said.

"I just wanted to set the record straight that this was an internal issue, not an external one," the developer added.

Blizzard boss Mike Ybarra told Bloomberg that full-time remote work is ending and developers need to report to the office by July 10. "We fundamentally believe this is essential in creating the incredible, innovative games we make at Blizzard," Ybarra said. Blizzard employees need to be in the office three days per working week.

Some Blizzard workers spoke out against the return-to-office policies and criticized the company for making a perceived mistake.

Ybarra quote-tweeted Neuss' statement and added that he supports the decisions that its teams make for the best of their projects. Ybarra also said Blizzard will take this as an opportunity to learn. "It's not easy changing direction--and we will learn from making such early expectations. I am proud of what the Overwatch team continues to do and I know the ambition remains high to bring great experiences to players," Ybarra said.

GameSpot recently spoke to game director Aaron Keller and Neuss about what led to the decision to scale back PvE in Overwatch 2 and how they are trying to make something good come out of it. You can read our full interview to learn more.

Overwatch 2 Hero Redesigns: See How Characters' Looks Have Changed

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Got a news tip or want to contact us directly? Email [email protected]

Overwatch 2 PlayStation 5 Xbox Series X PC Xbox One PlayStation 4

This story originally appeared on: GameSpot - Author:Eddie Makuch