Minishoot Adventures is such a natural marriage of Zelda and shoot-em-up that it's like the two were made for one another

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It's a mash-up that sounds remarkably bizarre but once you play it, you wonder how it hasn't already become commonplace. The two pieces fit so well it feels like they were made for each other--two genres stretching out across the decades of their respective popularity, and finding themselves to be a beautiful match.

And if you've got a taste for adventure but are intimidated by bullet-hell shooters, there are myriad difficulty and accessibility options to fine-tune the experience to your liking. You can choose from three difficulty levels as well as three aiming options: manual, assisted, or automatic. You can also slow the game speed, or toggle unlimited health or energy. I've found the challenge level to be tough but fair on the default without assists so far, but it's good to know these options are available for those who need them.

In short, I love everything about Minishoot Adventures--its visual design, its sense of exploration, even its frankly confusing apostrophe that I refuse to include in this. (It is technically called Minishoot' Adventures, which is meant to be a possessive.) It's a gem of an indie game, and a shoo-in for one of my favorites of the year.

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Minishoot' Adventures PC

This story originally appeared on: GameSpot - Author:UK GAG