Several years after it was first revealed, Monolith's Wonder Woman game might be in trouble

Wonder Woman Game Has Reportedly Already Cost WB Games $100 Million, Nowhere Close To Releasing

Click To Unmute Wonder Woman Reveal Trailer | Game Awards 2021
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Schrier also says that Monolith was originally interested in developing a new franchise after it released Middle-earth: Shadow of War in 2017--one that would incorporate procedural storytelling in its design. Warner Bros. executives reportedly weren't interested in this proposal, and three years later, the project was canceled. The executives suggested that Monolith should instead work on one of the company's franchises, and after the departure of studio head Kevin Stephens and several key creatives--who would go on to form a new studio at EA to work on a Black Panther game--the rest of Monolith began development on the Wonder Woman game.

Schrier's report says that an early version of the game attempted to reimagine the Nemesis system from the Mordor games, allowing Wonder Woman to befriend her enemies. This idea was eventually scrapped "in favor of a more traditional action-adventure game" and the future of the project might be in jeopardy.

Monolith's Wonder Woman game was first revealed at The Game Awards in 2021, but since then, the studio has kept quiet on development aside from confirmation that it will not be a live-service title. Reports of a troubled development first began cropping up last year.

This follows a trend at Warner Bros. Games, as recent projects have failed to take off. Rocksteady's Suicide Squad: Kill the Justice League was a $200 million flop for the company, Warner Bros. Montreal's Gotham Knights saw lukewarm sales when it launched, and MultiVersus will shut down in May.

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Wonder Woman PC PlayStation 5 Xbox Series X

This story originally appeared on: GameSpot - Author:UK GAG