Why The PlayStation Vita Failed, According To Former Sony Exec
Sony couldn't support both handheld and console development simultaneously
Game developers would be able to use it in order to connect to a screen, but it was removed in order to reduce some costs. Ironically, the PSP had a video out option, which let players connect their device to a TV or another external display.
However, Yoshida said that the Vita's failure came down to the fact that Sony didn't have enough bandwidth to support both the Vita and PS3 concurrently, especially with the PS4 on the horizon. "I think the biggest reason Vita didn’t do as well as we had hoped was we had to split all our efforts and resources into two different platforms," Yoshida explained. "We didn’t have that resource."
Sony is back in the handheld market, but with a different approach. The PlayStation Portal is only a remote-play device, but Sony is reportedly working on a PS5 handheld that would compete with Switch 2 and Steam Deck.
In the same interview, Yoshida theorized that director Hidetaka Miyazaki is too busy to remaster Bloodborne, as From Software's next project is Elden Ring: Nightreign.
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PlayStation VitaThis story originally appeared on: GameSpot - Author:UK GAG