Unity Promises Vague "Changes To The Policy" Of Charging Devs For Installs
"We have heard you," stated the game engine company on Twitter/X
Unity revealed the new runtime fee policies last week, which would see developers paying the company for game installations after making $200,000 within 12 months or seeing over 200,000 downloads. At first, it appeared that even demos would be counted toward the milestone, as well as installations on subscription services like Xbox Game Pass--though these situations were later omitted from the program. The fallout from the industry was almost immediate.
There is still skepticism, even after the public statement from Unity. For instance, The Game Awards founder and host Geoff Keighley replied on Twitter/X, saying, "Let's see the changes."
Earlier this year, Unity reportedly slashed 600 jobs as part of a round of layoffs, with plans to reduce worldwide offices from 58 to fewer than 30.
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.
Got a news tip or want to contact us directly? Email [email protected]
Gaming Tech Nintendo Switch PC PlayStation 5 Xbox Series X PlayStation 4 Xbox OneThis story originally appeared on: GameSpot - Author:UK GAG